Post by Darkness Centurion on Dec 11, 2014 21:11:00 GMT
What are Elements?
No, I'm not talking about that scientific 'element' stuff.
Elements in GoS are the main 'base' type of ability that a centurion or magic user can use.
For example; An attack that shoots fireballs would be under the fire element.
Each magic user or Centurion has a specific main element that they specialize in. The eight elements are as follows;
Darkness
Water
Light
Wind
Fire
Ice
Lightning/Electricity
Earth
Magic users use skills called Artes, attacks that typically involve elemental magic.
What are Artes?
Arte is the term used to refer to all named attacks and spells used in the world of Aselia.
Strike Artes
A strike arte typically involves direct and physical interaction of a weapon or the user's body with the enemy. Depending on the amount of the damage output, these are often divided into three tiers: base, master, and arcane artes.
Base Artes
Base artes are usually learned as a character becomes more experienced in the use of magic and battling. Base artes deal a slightly increased amount of damage compared to a regular attack. Some examples of these artes include Demon Fang and Tiger Blade.
Master Artes
Artes of the master artes subset are more powerful than the base artes. Master artes usually derive from existing base artes, so mastery of the original base is often required to obtain the next arte within the same family. Continuing from the above example, the associated master artes are Double Demon Fang and Tiger Rage, respectively.
Arcane Artes
Arcane artes are the final rank for all strike artes, representing the most powerful artes that are available to a character that relies on physical attacks to damage enemies. Like the previous master artes, this tier of attacks usually builds upon the same family of artes, requiring mastery of the previous forms. To conclude the previous example, the final arcane arte forms are Demonic Chaos and Rending Tiger Blade.
Some arcane artes are derived from the combination of two existing artes, which can be both physical or magical in nature. The artes are fused together to form a new arte, using the components of the two bases to create a single combined attack. The arte names usually reflect this fusion by referencing the original bases. These artes usually require both bases to be mastered before the combined variant can be learned. Examples of these combination artes include Demonic Tiger Blade, which is based on Demon Fang and Tiger Blade, and Fang Blade Havoc which combines Fang Blade and Havoc Strike.
Magic Artes
Magic artes, also known as spells, are used by characters who have the knowledge and ability to perform magical feats. Spellcasters are usually tied to some limiting condition that enables them to possess these powers, such as the use of a Centurion's power or the hereditary blood of the Elven or Angel race. Unlike strike artes, the character usually recites an incantation before casting.
Offensive Magic
Offensive magic represents the usual method used by spellcasters to deal damage to enemies. These artes can be used to hit a large number of enemies within an area of effect. They usually deal more damage than physical attacks. Some examples include Fire Ball and Indignation.
Healing/Support/Recovery Magic
These spells are used to assist allies by healing non-fatal wounds. These spells are more passive in nature, usually intended to cure and prevent enemy damage. Primary examples include First Aid and Barrier.
Summons
These are special incantations that enable an elemental deity, known as a Summon Spirit, to be called into the battle temporarily to deal heavily concentrated damage or provide beneficial support to all allies. Summons can be activated only after several conditions are met. The summons can deal a very large amount of damage beyond the capability of most spells, but this is countered by their rare availability during battles. These summoned allies include Sylph and Celsius. The spellcaster must have a pact with a summon spirit in order to summon them.
Other Arte Concepts
Mystic Artes
Mystic artes are typically rare and powerful artes that are very hard to learn and use. Very few people are ever able to master them, but for the ones who do, it can be extremely powerful and have devastating effects on the enemy target. Examples of this are Ain Soph Aur and Judgement.
What are the usable Artes in GoS?
STRIKE ARTES
Base
All Artes of this type can be found here: aselia.wikia.com/wiki/Category:Base_Artes
Arcane
All Artes of this type can be found here: aselia.wikia.com/wiki/Category:Arcane_Artes
Master
All Artes of this type can be found here: aselia.wikia.com/wiki/Category:Master_Artes
MAGIC ARTES
[WIP]
HEALING ARTES
[WIP]
MYSTIC ARTES
[WIP]
No, I'm not talking about that scientific 'element' stuff.
Elements in GoS are the main 'base' type of ability that a centurion or magic user can use.
For example; An attack that shoots fireballs would be under the fire element.
Each magic user or Centurion has a specific main element that they specialize in. The eight elements are as follows;
Darkness
Water
Light
Wind
Fire
Ice
Lightning/Electricity
Earth
Magic users use skills called Artes, attacks that typically involve elemental magic.
What are Artes?
Arte is the term used to refer to all named attacks and spells used in the world of Aselia.
Strike Artes
A strike arte typically involves direct and physical interaction of a weapon or the user's body with the enemy. Depending on the amount of the damage output, these are often divided into three tiers: base, master, and arcane artes.
Base Artes
Base artes are usually learned as a character becomes more experienced in the use of magic and battling. Base artes deal a slightly increased amount of damage compared to a regular attack. Some examples of these artes include Demon Fang and Tiger Blade.
Master Artes
Artes of the master artes subset are more powerful than the base artes. Master artes usually derive from existing base artes, so mastery of the original base is often required to obtain the next arte within the same family. Continuing from the above example, the associated master artes are Double Demon Fang and Tiger Rage, respectively.
Arcane Artes
Arcane artes are the final rank for all strike artes, representing the most powerful artes that are available to a character that relies on physical attacks to damage enemies. Like the previous master artes, this tier of attacks usually builds upon the same family of artes, requiring mastery of the previous forms. To conclude the previous example, the final arcane arte forms are Demonic Chaos and Rending Tiger Blade.
Some arcane artes are derived from the combination of two existing artes, which can be both physical or magical in nature. The artes are fused together to form a new arte, using the components of the two bases to create a single combined attack. The arte names usually reflect this fusion by referencing the original bases. These artes usually require both bases to be mastered before the combined variant can be learned. Examples of these combination artes include Demonic Tiger Blade, which is based on Demon Fang and Tiger Blade, and Fang Blade Havoc which combines Fang Blade and Havoc Strike.
Magic Artes
Magic artes, also known as spells, are used by characters who have the knowledge and ability to perform magical feats. Spellcasters are usually tied to some limiting condition that enables them to possess these powers, such as the use of a Centurion's power or the hereditary blood of the Elven or Angel race. Unlike strike artes, the character usually recites an incantation before casting.
Offensive Magic
Offensive magic represents the usual method used by spellcasters to deal damage to enemies. These artes can be used to hit a large number of enemies within an area of effect. They usually deal more damage than physical attacks. Some examples include Fire Ball and Indignation.
Healing/Support/Recovery Magic
These spells are used to assist allies by healing non-fatal wounds. These spells are more passive in nature, usually intended to cure and prevent enemy damage. Primary examples include First Aid and Barrier.
Summons
These are special incantations that enable an elemental deity, known as a Summon Spirit, to be called into the battle temporarily to deal heavily concentrated damage or provide beneficial support to all allies. Summons can be activated only after several conditions are met. The summons can deal a very large amount of damage beyond the capability of most spells, but this is countered by their rare availability during battles. These summoned allies include Sylph and Celsius. The spellcaster must have a pact with a summon spirit in order to summon them.
Other Arte Concepts
Mystic Artes
Mystic artes are typically rare and powerful artes that are very hard to learn and use. Very few people are ever able to master them, but for the ones who do, it can be extremely powerful and have devastating effects on the enemy target. Examples of this are Ain Soph Aur and Judgement.
What are the usable Artes in GoS?
STRIKE ARTES
Base
All Artes of this type can be found here: aselia.wikia.com/wiki/Category:Base_Artes
Arcane
All Artes of this type can be found here: aselia.wikia.com/wiki/Category:Arcane_Artes
Master
All Artes of this type can be found here: aselia.wikia.com/wiki/Category:Master_Artes
MAGIC ARTES
[WIP]
HEALING ARTES
[WIP]
MYSTIC ARTES
[WIP]